最新版 Nuke / Hiero 15 更新於 2024/2/8
新版支持 Windows 11、macOS Ventura (13)
Nuke 是個強大的特效後製軟體,具有無比的速度,有效的多頻道掃描繪圖引擎,和桌上型電腦軟體市場中一流的工具組。如果你是從事高品質影像創作的行業,那麼 Nuke 這個經過產業證明的視覺特工具可以為你的視效作業流程帶來速度、功能、及彈性。
Nuke 原本是 Digital Domain 內部的合成和特效軟體。它在那裡的研發組獲得 Academy of Motion Picture Arts and Science® 所頒發的技術成就獎。
它是個用來解決世上所有後製公司所面臨的問題,並經過55部以上的電影和數百部的廣告及音樂片的實際測試,例如駭速快手 (Speed Racer)、黃金羅盤 (Golden Compass)、和金剛 (King Kong) 等。Nuke 4.6 於 2007 年三月正式成為 Foundry 的視覺特效產品之一。在2008年二月 Nuke 5 以嶄新的介面、立體影像支援、和 Python 程式語言開發環境功能上市。
COMPOSITING AND MUCH MORE
無論你如何工作,完成工作的工具。基於節點的高級合成,3D跟踪和模型構建,符合和審核...... Nuke系列可根據您的需求進行擴展。
力量和性能
Nuke系列提供無與倫比的動力和性能,以滿足現代生產工作的需求。Nuke的節點圖和與分辨率無關的處理意味著您可以處理的工作範圍無與倫比。
協作,速度和效率
無論您是並排坐還是跨越全球,都可以輕鬆與他人協作。使用Nuke的尖端工具包,GPU加速和流暢的工作流程,快速工作。您需要的一切都是內置和準備好的。
THE PERFECT FIT FOR YOUR PIPELINE
Nuke具有開放性和可定制性,可提供主要的操作系統支持,低硬件要求,對OCIO和Alembic等行業標準的支持,以及帶Pyside的Python API。
更新介紹
VFX Reference Platform 2023
Ensure your pipeline runs smoothly with Nuke 15.0’s full support for VFX Reference Platform 2023, bringing full compatibility and seamless integration with the rest of your updated software packages. We’re replacing CentOS 7 with Rocky 9 and releasing early to give you time to transition.
Still need time to update your workflows, run tests, and finish existing projects? With our first ever dual release you can upgrade to Nuke 14.1 to finish your current projects running on VFX RP 2022 and CentOS 7, and when your studio is ready to make the jump to Rocky 9 or equivalent, Nuke 15.0 will be there to make your pipeline transition easier.
Native Apple Silicon Support
Say hello to up to 20% faster general processing speeds with Nuke 15.0’s native Apple silicon support. You can now use the full power of your Mac while taking advantage of all the latest workflows.
Extended High-Resolution Support
For users working at very high resolutions, on installations such as large events, theme park rides, and in virtual production, Nuke now supports a number of planar operations on images up to 64K, with sufficient hardware. This means that for Nuke 15.0 & 14.1, all CaraVR nodes, Spherical Transforms and Lens Distortions can now be used on even larger resolutions, giving you greater scalability in your projects.
Faster CopyCat Training
With Nuke 15.0 & 14.1’s new distributed training, you can share the load across multiple machines using standard render farm applications. This makes training faster and means you can carry on using Nuke with CopyCat running in the background. And with multi-resolution training, CopyCat will now automatically lower image resolutions to reduce file size during the early stages. This can reduce training times by up to 50%.
New GeoMerge Workflows (Beta)
The updated GeoMerge node gives you greater control when merging your geometry and USD layers. The GeoMerge node includes four new modes: Merge Layers, Duplicate Prims, Flatten Layers, and Flatten to Single Layer. So whether you just want to merge branching pipes quickly, recreate classic duplication workflows, or have greater control over how your layers are managed, the new mode and UI will provide a more intuitive experience.
3D Viewer Selection (Beta)
Improved viewer selection tools offer greater control when working with much larger stages within the 3D system, with a dedicated 3D toolbar and new two-tier selections. With the new toolbar, you can quickly switch between object, face or vertex mode, while new controls enable you to specify your selection based on the type or kind of the prims in the scene. This brings greater control over which level on a piece of geometry you make your selection. And with two-tier selection you can contain it within your geometry, making it easier to focus on one item in a stage – giving you greater control when creating selections in complex scenes.
Scene Graph Popup In The Mask Knob (Beta)
The USD-based 3D system introduced in Nuke 14.0 means you can work with larger, more complex scenes. However, larger scenes means more data and assets. The new Scene Graph Popup makes it easy to filter through the 3D scene data, using the Mask knob to inspect, filter, and select cameras and prims in the context of the scene’s hierarchy. This means you can spend less time searching for the assets you need and more time focusing on the final picture. There’s also a search and filter feature on the main 3D scene graph, for easier navigation.
ScanlineRender2 Updates (Beta)
Building on what we introduced in Nuke 14.0, we’ve further developed ScanlineRender2. It now provides a familiar utility render experience for the new 3D system, while bringing additional benefits and crucially, laying the groundwork for the future of 3D rendering in Nuke. Among various improvements designed to support the rendering of all the utility passes you’re used to, the UI has been made more intuitive, while a new raytracing subsystem allows for improved shadows with raytrace occlusion.
Saturation Slider For Nuke’s Viewer
For Nuke 14.1 and 15.0, a saturation slider has been added to Nuke’s Viewer. This is a small but much-requested feature, and is designed to help check your work, much like the Gamma and Gain controls already in the Viewer.
Timeline Review Improvements
Nuke 15.0 & 14.1 are designed to make Nuke Studio review sessions faster and more reactive. Auto-selection of shots under the playhead means you can quickly apply multiple actions, without the need to select individual shots. What’s more, Nuke Studio’s new multi-playhead enables you to compare different frames on the timeline quickly and easily. These and other timeline improvements mean you can compare shots and add effects on the timeline much faster than before, boosting efficiency.
Multi-Pixel Blink Effects In The Timeline
With Nuke Studio and Hiero you can now apply Blink effects, such as LensDistortion and Denoise at the timeline level, so you don’t have to go back and forth between the timeline and comp environments. The improved BlinkScript enables computation of more than one pixel at a time, so you can write your own effects to perform powerful and complex operations on the timeline.
Machine Learning Inference In The Timeline
Whether it’s beauty-fix work, matte generation, or something completely different, creative uses for CopyCat are growing as compositors continue to unlock its full potential. With machine learning inference in the timeline, you can ‘audition’ and apply these effects across multiple shots at once during conform and review. You can apply pre-trained .cat files to shots or sequences directly using the Inference soft effect, meaning you can stay focused on the edit and quickly review the results across multiple shots in context, without alternating between the timeline and comp environments.
Automatic Timeline Disk Cache
Previously, manually re-creating the disk cache every time a change was made to your edit or soft effects on the timeline was a barrier to fast and efficient reviews. With the improved timeline tools, Nuke Studio and Hiero can automatically re-cache any frames that require updates. So no matter how complex your timeline effects or how many you’ve applied, you can continue reviewing while Nuke automatically refreshes the disk cache in the background.
File Format SDK Updates
Stay up-to-date with industry standards with support for the latest SDKs and cameras. Nuke 15.0 & 14.1 bring improved support for the new ARRI Alexa 35 camera with the ability to read files in HDE format, and we’ve also updated the HDE SDK to version 4.0.3. Nuke 15.0 now uses the new ARRI IMAGE 8.0.0 SDK, replacing version 6.2.3 for all ARRI files, including legacy. Whatever the show, we’ve got you covered with a wide range of updates to supported cameras, monitor out cards, and file formats.
OpenColorIO Updates
Maintain color consistency across your pipeline with OpenColorIO (OCIO) updates in Nuke 15.0 & 14.1. To align with OCIO version 2.2, we’ve updated the “Write” node and Export dialog for Nuke Studio with a clearly labeled Output Transform subsection, for a simplified, easy-to-understand way of baking in display transforms. The new OCIO Aliases attribute allows configs to define a set of alternate names for a color space. Nuke 15.0 includes OCIO version 2.2, which adds support for OCIOZ configs to be used directly in your project.
OpenAssetIO (Tech Preview)
In Nuke 15.0 & 14.1 we’re introducing a tech preview of OpenAssetIO, an open-source interoperability standard for tools and content management systems. Implementing OpenAssetIO across your software stack can help simplify pipeline integration and streamline workflows. This new standard will also make it easier for artists to find and identify the assets they need with more sophisticated asset and version management workflows.
OpenAssetIO connects Nuke to an Asset Management System via a “Manager Plugin” for more information on this see the OpenAssetIO Integration Guide.
2D合成與視覺效果 | ||
節點工具集 憑藉著超過200多個的創意節點,Nuke提供了解決數字合成裡各種挑戰所需的一切。這包括了行業標準的摳像工具、轉描(rotoscope)、矢量繪畫工具以及顏色校正等等。 |
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深度圖像合成 深度圖像合成工具,允許您對包含多種不透明度、顏色,並具有不同攝像機相對深度採樣的圖像,按照各個像素分別創建和和處理。因此,當內容後續有了更改時,就不再需要重新渲染CG元素。 |
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3D合成與視覺效果 | ||
3D攝像機追踪 NukeX®和Nuke Studio中集成的攝像機追踪能利用動畫的3D攝像機或點雲,在Nuke 3D空間中復制出實拍攝像機的運動。從而讓您根據拍攝所用的原始相機,精確地合成2D 或3D元素。相關的優化選項、高級3D特徵預覽和鏡頭畸變處理等技術則進一步提高了最棘手追踪任務的效率和準確性。 |
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3D工作區 Nuke提供了一個無所限制且高度整合的3D環境。您可以在其中創建和渲染由2D素材、3D模型、卡片、基本幾何體、攝像機、燈光和網格模型組成的複雜場景。對於佈景替換和模擬“真實”環境的攝像機投影等任務非常有用。 |
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協作 | ||
用戶預設和節點工具集 Nuke具備多項節省時間的用戶預設,能讓您設置和保存定制的節點參數,以實現在多個項目中重複運用。而節點工具集則通過為特定任務創建分組配置,讓您自動化完成工作流程。 |
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版本管理 Nuke強大的版本管理功能允許您將鏡頭的新版本載入到Nuke Studio時間線或Nuke的節點圖中,並可以快速方便地在不同版本之間進行交換查看。本功能讓不同階段作品、不同藝術家所工作的比較和評審變得非常簡單。 |
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剪輯 | ||
SDI廣播監視器支持 全部Nuke版本在所有兼容AJA和Blackmagic SDI-out的硬件上都提供了SDI廣播監視器支持。借助此項功能,您可以在審查過程中精確檢查廣播內容的色彩空間和高寬比。 |
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多軌道剪輯時間線 Nuke Studio®擁有完整的多軌道剪輯時間線,能讓您回放、審查和剪輯包含視頻、CG和音軌的多層序列。您可以根據需要疊加無限數量的軌道,還能混合軌道以輕鬆創建疊加。創建時間線效果,並將其轉到節點圖中,或從時間線上直接剪輯和渲染出合成。 |
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性能和流程 | ||
Python API和PySide Python API在整個Nuke®系列中都可以運用,能助您完成全面的流程集成,以及自動化完成各種常見任務和程序化處理。此外,Nuke還包含了PySide,允許通過Python和Qt框架構建出自定義的用戶界面。 |
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OpenColorIO色彩管理 借助Sony Picture Imageworks的開源色彩管理解決方案OpenColorIO(OCIO),Nuke可以通過設置單個配置文件,就為所有兼容的應用程序提供了一致的色彩,從而極大地簡化了色彩管理流程。 |
版本介紹
Nuke
我們的3D合成工具,專為簡化日常工作流程而打造。工具集靈活高效且功能豐富,可快速創作出電影級作品。這正是合成師、燈光師和動畫師們一直追求的合成工作的最佳選擇。
NukeX
不止擁有Nuke的核心功能,更有獨特的“開箱即用”式省時工具包。NukeX高級的工具集是完成更複雜合成任務的理想工具,為合成師們提供了更多的功能和控制。
Nuke Studio
NukeX的強大合成功能,再加上Hiero的多軌道剪輯時間線,讓您可以完成素材整合、審查、剪輯,甚至從時間線上就創建和渲染合成。Nuke Studio為總監和藝術家們提供了更多創意控制。
版本比較
2D合成與視覺效果
NUKE | NUKEX | NUKE STUDIO | |
Nodal toolset
|
V | V | V |
Deep Image compositing
|
V | V | V |
Stereoscopic workflow
|
V | V | V |
Rotoscoping
|
V | V | V |
2D Tracker
|
V | V | V |
Keying
|
V | V | V |
Keylight
|
V | V | V |
Dope Sheet
|
V | V | V |
Curve Editor
|
V | V | V |
Relighting
|
V | V | V |
Text
|
V | V | V |
Warp Effects
|
V | V | V |
Denoise
|
V | V | V |
OFlow retiming
|
V | V | V |
ZDefocus
|
V | V | V |
32-bit floating-point color channels
|
V | V | V |
Multi-channel workflow
|
V | V | V |
Full HDRI support
|
V | V | V |
Color analysis tools
|
V | V | V |
Match Grade
|
V | V | |
Planar Tracker
|
V | V | |
Furnace plug-ins
|
V | V | |
Kronos retiming
|
V | V | |
Advanced retiming and warping
|
V | V | |
Vector Generators
|
V | V | |
Lens Distortion
|
V | V | |
360° Stitching and Camera Rig Solving | V | V | |
VR Corrections | V | V |
3D合成與視覺效果
NUKE | NUKEX | NUKE STUDIO | |
3D工作區
|
V | V | V |
UDIM 導入
|
V | V | V |
3D攝像機追踪
|
V | V | |
Model Builder 模型生成器
|
V | V | |
3D 粒子系统
|
V | V | |
點雲和深度生成
|
V | V |
協作
NUKE | NUKEX | NUKE STUDIO | |
2D和3D格式支持
|
V | V | V |
自帶手翻書
|
V | V | V |
用戶預設和基線工具集
|
V | V | V |
版本管理
|
V | V | V |
Nuke協助版
|
V | V | |
輸出結構
|
V | ||
備註
|
V | ||
審查與回放
|
V | ||
數位化攝取
|
V |
剪輯
NUKE | NUKEX | NUKE STUDIO | |
SDI廣播監控支持
|
V | V | V |
VR頭戴顯示中審片 | V | V | V |
多軌道剪輯時間線
|
V | ||
時間線上的軟效果
|
V | ||
剪輯工具
|
V | ||
線上與整合
|
V | ||
電子表格視圖
|
V | ||
媒體庫
|
V | ||
標籤
|
V | ||
合成容器
|
V | ||
音頻工具
|
V |
性能和流程
NUKE | NUKEX | NUKE STUDIO | |
Blink Script
|
V | V | V |
Blink GPU acceleration
|
V | V | V |
Python API and PySide
|
V | V | V |
OpenColorIO color management
|
V | V | V |
Asset management
|
V | V | V |
In-context help
|
V | V | V |
Script performance metrics
|
V | V | V |
RenderMan Pro Server support
|
V | V | |
Customizable workspaces
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支持的作業系統
有關GPU加速方面的詳細要求,請參閱發布說明。
Windows 10(僅限64位)
macOS Mojave (10.14) 或macOS Catalina (10.15)*
CentOS 7.4, 7.5, 以及7.6 (僅限64位)
**注意:其它操作系統也可能工作,但尚未完全測試
*macOS 的Catalina上不再支持32位的QuickTime編解碼
最低硬體要求
處理器 X86-64處理器,如Intel Core 2 Duo或更高版本
存儲 5GB磁盤空間,以用於緩存和臨時文件
內存 至少8 GB內存
顯示 至少1280 x 1024像素分辨率和24位顏色
顯卡 至少有512 MB的顯存, 且驅動程式支持OpenGL 2.0。*
*要啟用Viewer處理的GPU加速選項,您需要支持浮點紋理和GLSL的OpenGL 2.0。
GPU加速的要求- Windows和Linux
如果您想讓Nuke使用GPU來計算某些節點,那還有一些額外的要求。有關GPU加速方面的詳細要求,請參閱發布說明。
NVIDIA
具有3.0(Kepler)或更高版本的計算性能的NVIDIA GPU。
能運行CUDA 10.1 或更高版本的顯卡驅動程序。這些都與NVIDIA GPU的常規驅動程序捆綁在一起。因此,Linux平台下需要418.39或更高版本的驅動程序,Windows平台下需要418.96或更高版本的驅動程序。此外,我們建議盡可能使用最新的顯卡驅動程序。
AMD
具有適當驅動程序的下列GPU即可支持。詳細信息請參閱Nuke相關版本的發布說明。
AMD Radeon RX 480
AMD Radeon RX 480
AMD Radeon Pro WX 7100
AMD Radeon Pro WX 9100
AMD Radeon Pro SSG
AMD Pro WX 8200
*NOTE: 其它 AMD GPU也可能工作,但未經過全面測試。
GPU加速的要求- MacOS
有關GPU加速方面的詳細要求,請參閱發布說明。
Mac GPU
Nuke在2013年末出廠的Mac Pro、2015年中出廠的MacBook Pro以及後續型號、以及2017年末出廠的iMac Pro及後續機型上均已啟用了對集成AMD GPU的支持, 並包含了啟用多GPU支持的選項。當在偏好設置中開啟後,GPU處理便能在可用GPU之間進行共享,以獲得額外的處理速度提升。在大多數情況下,GPU和CPU之間會保持按位(bitwise)相等,但是對於某些操作,這一配置可能會影響精度。
附加GPU
Mac OS 10.13.5及更高版本中的eGPU設置裡的AMD顯卡。Sonnet eGFX Breakaway Box和BlackMagic eGPU也都經過了Nuke測試。
運行在OS X 10.13.6'High Sierra'之上(有關Mac / Pro上CPU / GPU結果一致性的注意事項,請參閱下文和Blink API文檔),且具有3.0(Kepler)或更高版本的計算性能的NVIDIA GPU。能夠運行CUDA 10.1 Update 1或更高版本的顯卡驅動程序。同時,驅動程序必需為418.163版或更高版本。相關驅動程序可從NVIDIA處獲得。最後,我們建議盡可能使用最新的顯卡驅動程序。
Nuke Studio認證的硬件
Nuke Studio目前在運行CentOS 7和Windows 10的HP Z工作站系列上進行了測試。Nuke Studio 12.0與經認證的HP Z840的下列相關組件兼容。
處理器:Processor 2 x Xeon Gold 6136 CPU
內存:128GB DDR4-2133 (8x16GB) 2CPU Registered RAM
內部系統驅動器:1 x 256GB NVME PCIE HDD
GPU:GPU NVIDIA Quadro P6000
視頻監視器輸出:AJA Kona 4K或BMD DeckLink 4K Extreme 12G
實時播放目前正在使用以下內部存儲附件進行測試:
驅動器:8 x Samsung SM863 960GB
Dock:2 x HP B8K60AA - 4 Bay SSD carrier
陣列卡:LSI Megaraid ROC 9270-8i
陣列線纜:2 x Avago 05-26113-00 0.6米內部電纜SFF8643至X4 SATA HDD(MINI SAS HD)
陣列類型:RAID 5,始終直寫,256k條帶大小
*請注意:對於實時回放,我們建議序列中的剪輯採用RGB 10 bit 的DPX文件或是採用Zip1, DWAA,或DWAB 壓縮的EXR文件,並本地化到了快速存儲上(請參閱上面的規格)。對於復雜或多格式的時間線,則須使用時間線磁盤緩存功能,並將緩存設置為快速存儲(請參見上述規格)以進行緩存。此功能可將序列簡化為單一的EXR文件序列,以便採用更高的幀速率播放。有關其它信息,請參閱發布說明。
Applications
Modo
Modo強大而靈活的三維建模,紋理和渲染工具集,讓藝術家不必陷入到技術環節中,就自由地進行探索和開發創意。
Hiero
多軌道剪輯時間線
Mari
超高分辨率數字化3D繪畫與紋理
Katana
高效率CG視覺開發和佈光
Production collective
專為媒體製作專業人員量身定制的 Production Collective(生產套包)集成了Nuke Studio、Modo和Mari。採用單個授權,即可同時擁有合成、剪輯和審查; 3D建模、紋理和渲染; 3D繪畫等功能。
Nuke Studio - 完整的視覺效果、剪輯與審查工具
Modo - 3D 建模,紋理和渲染工具
Mari - 3D 繪畫與紋理
Plug-ins
Ocula
Ocula®是用於Nuke中的一套獨特而強大的套件,其中集合了16個工作流程插件工具,能幫助您解決立體影像後期製作中的諸多問題。作為提高生產力的可靠途徑,Ocula帶來了更舒適的3D觀看體驗,為立體影片項目提供了增強的功能。
CARA VR
憑藉著為創建令人讚嘆的實拍虛擬現實內容而設計的專業工具集,Nuke®下的Cara VR™極大地加速了360°視頻素材在縫合與合成中頗具挑戰性且繁瑣的過程處理,為您騰出更多時間,去更好地專注到創造身臨其境的高品質體驗之中。