Lightwave 是由NewTek公司開發的一款專業3D繪圖軟體,
具有相當出色性能。其優異性能倍受影視特效制作公司和遊戲開發商的青睞。曾參與製作過最重要的作品就要屬影片《鐵達尼號》。
Lightwave是業界最高評價的專業軟體,也是許多CG製作的基礎軟體之一,被廣泛應用在電影、電視、遊戲、網頁、廣告、印刷、動畫等各領域。後來又在GI、動態模糊、IK、骨骼系統等方面不斷充實完善。
LightWave 3D® 2020
Two New Global Illumination Render Engines
LightWave, long known for the beauty of its render engine, gains new advancements in LightWave 2020 with the redesign of the Global Illumination rendering engine, bringing two versions for artists: Brute Force, an unbiased radiosity engine, and Irradiance Cache, an interpolated radiosity engine. Using the new render engines independently or in concert will assure you get the real-world render results you seek, with higher quality and more control.
Two New Shaders in FiberFX
The new hair shaders in LightWave 2020 deliver more realistic hair leveraging the physical based renderer. Principled Hair Material is based on the Principled BSDF settings. The five inputs: Color, Cutical Tilt, Roughness, Radial Roughness and Index of Refraction provide a simple interface for spectacular results. With AFC Hair Shader (Artist Friendly Control — a simplified approach) the specular settings are divided into two sections: Primary, for reflection of the front side of the stroke and Secondary for the reflection bounced off the backside of the stroke. Now, you have the option to select a simple artist friendly shading option or complete control for the look you desire.
OpenVDB Gets New Set of Production Tools
Leading the pack in the LightWave OpenVDB roster is support for Partio particle objects. What you gain is the power of Houdini particles with the simplicity of the LightWave interface. Also included in the new OpenVDB toolset is:
- Advect Point Node – Advect particles by velocity grid
- Analysis Node – Grid creation Gradient, Curvature, Laplacian, Closest Point, Divergence, Curl, Magnitude, Normalize
- Combine Math Node – Combines grids using math operators
- Level Set Morph – Morph between level set grids
- Partio Node – Load Houdini.HClassic particle files
- VectorGrid Split and Merge – Split and merge Vector grids for further experimentation
- Visualize Node – Grid viewer with options
Redesigned Motion System
LightWave 2020 provides the ability to change Rotation Order per item and is saved with the scene file. This allows for an easier transition from other applications to LightWave. Additionally, instances of Gimbal lock can be avoided and items you are animating can be allowed to follow a more natural rotation order.
Local Action Center
LightWave Modeler allows you to impact a group of items all at once in the Local Action Center. Select disparate edges or polygons in your model and act on them as one, locally. The Local Action Center works on multiple layers at a time for fast and easy changes.
Tone Mappings
Gain greater control over the look of your render with the new Pixel Filter in LightWave 2020. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high - dynamic - range images in a medium that has a more limited dynamic range. Further, as a Pixel Filter it can be used in VPR for quick results.
Shedding New Light
In LightWave 2020 the Environment Light has taken on new importance. Now, Environment Lights are connected directly to the environment, adding the direct sampling of the backdrop. The updated Environment Light opens as part of the default scene in Layout, and the new light results in the streamlining of environmental systems.
Scene Editor
Improved workflow in Scene Editor allows you to manage large, complex and layered scenes with ease.
FBX Interchange
LightWave 2020 provides enhanced pipeline support, increasing access to motion capture for auto - rigging. More features are support in the FBX format, which provides greater flexibility when working with other animation tools.
Instancing
Processing time for third party render engines is improved with the added ability to set Surface instances to static to stop evaluation at render time
OpenGL
Updated shaders deliver visualization in the viewport that is closer than ever to the final render.
Improved SSS
Better subsurface scattering algorithm delivers fast, better SSS for your renders.
Untethered
LightWave 2020 allows you to monitor render progress on your mobile device with new applications for iOS and Android.
Minimum System Specifications
Windows™
- Hardware
- 64-bit Intel® Core™ 2 or better or AMD64 with SSE4 instruction set (Bulldozer onwards)
- System RAM: 4GB minimum
- Available USB Port (for users with existing hardware dongles)
- Operating System
- 64-bit: Windows 7 64-bit through Windows 10 64-bit
Mac OS®
- Hardware
- 64-bit Intel® Processor
- System RAM: 4GB minimum
- Available USB Port (for users with existing hardware dongles)
- Operating System
- Sierra 10.12 or better
Display
- Minimum Graphics Card: NVIDIA® GeForce® 9 series or ATI Radeon™ HD 4000 series
- Minimum Screen Resolution: 1280 x 1024 pixels
- Recommended Graphics Card: GeForce® 10 series or newer at 1920 x 1080 or better
Installation Requirements
- Storage: All systems require 750MB available hard drive space (excluding content).
NevronMotion ( LightWav 插件 )
NevronMotion is a motion retargeting plugin for LightWave 3D® with support for the Microsoft Kinect camera. NevronMotion allows you to load common motion capture files in FBX or BVH format and easily retarget the motion onto your character directly in LightWave Layout. You can quickly adjust any of the character rig joints in areas like the shoulders or arms to compensate for any joint placement inaccuracies and bake out your final animation directly to your character rig.
NevronMotion also comes with rig retargeting presets for FBX and BVH files and allows you to fully customize your rig retargeting and save your own retargeting presets that you can load later to use with custom motion capture libraries. You setup the rig retargeting mapping once, save the preset and then you can reuse that over and over.
NevronMotion also includes a rig preset that works directly with the Microsoft Kinect camera to allow you to puppet a character rig in real time and even record your real time Kinect motion capture performances to save to your library for later use.
NevronMotion greatly simplifies the motion capture workflow in LightWave 3D® and allows you to get character motions or create your own motions with the Kinect Camera to get your characters moving quickly and easily.
NevronMotion is an add-on for LightWave, it requires:
- LightWave 11.6 or higher to run
- Motion Capture feature requires Microsoft Kinect hardware (not included) and Windows OS
ChronoSculpt
ChronoSculpt is a powerful new stand-alone application that revolutionizes working with animation and dynamic simulation cache files from any application by allowing you to use sculpting and transformation tools over time. ChronoSculpt also introduces a radical new geometry engine based on our “Hydra” technology which allows the deformation and manipulation of 8 to 10 million polygon objects with ease.
Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry Cache formats you can easily paint out errors on your dynamic simulations or even completely change the look of a character either with layered sculpting “clips” in the timeline or globally to affect every frame in your cache animation.
ChronoSculpt also allows you to export any frame from your sculpt or deformation directly to a LightWave Endomorph or OBJ object file (for blend shapes in Autodesk Maya).
ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes to the baked dynamic simulation cache files to address simulation jitter, soft body penetrations, or to remove stray simulation pieces and get the shot out the door.