最新版 Nuke 15.1 更新於 2024/6/13
最新版 Modo 17 更新於 2024/4/30
MODO 是獨特的且對於藝術家是很方便使用的3D軟體,結合了模型,繪圖,動畫和渲染在一個融合的工作流程針對於設計師和藝術家在工業設計、建築可視化、包裝設計、遊戲開發、電影和廣播、教育和科學研究的工作領域。動畫、包裝設計、出版印刷是成千上萬每天在世界各地使用modo的用戶中的一部分。modo最具吸引人的地方就是它具有一套最佳組合的功能以及完善的工作流程。
下一代3D內容創建的 MODO
- 為您帶來新一代的三維建模,動畫,雕塑,特效和渲染在一個功能強大的集成化封裝。
- 一個終端到終端的解決方案提供原始的馬力,精製技術及強大的工作流程,
- MODO是首選的創造性選項,為世界各地的藝術家和設計師- 從家庭為基礎的愛好者到好萊塢工作室。
為什麼要使用MODO?
- MODO使創造性的探索可能的快速和直觀的多邊形建模和雕刻工具,讓您有更多的時間去探索和可視化的新思路,提供開箱即裝即用的價值與高度集成的建模,繪畫,雕塑,特效,動畫和無限的網絡渲染功能
- 確保一致性與工具再利用的哲學,易於學習作流程和完全可客製化的用戶界面,是任何其他都比不上的3D軟體
- 無縫集成到現有管道內建置Python腳本和通用的SDK
- 立竿見影的互動式設計審查與使用逼真的預覽渲染
更新介紹
What's New in Modo 17.0
Mesh View Objects
This is the largest architectural change Modo has ever seen. We’ve created a system that allows us to accelerate how quickly things are drawn in the viewport and added the ability to push a calculation to a background thread. This means that Modo can leverage two threads at once, while future additions will allow for multiple background threads. This marks the beginning of Modo taking greater advantage of modern many-threaded systems.
Incremental tool updates
We’ve made significant accelerations to 10 of Modo’s modeling tools and MeshOps. This includes a system-wide change to VOs and further optimization of tools. The updates applied across the 10 modeling tools also have an impact on additional tools, due to Modo’s modular nature.
OctaneRender bundled with Modo
Modo 17.0 brings a single GPU version of OctaneRender, in collaboration with OTOY. This gives artists access to the fastest and most reliable GPU renderer on the market. You’ll be guided through the registration and licensing process for OTOY from within Modo. What’s more, OTOY enables you to upload your scenes to its GPU render farm for a more streamlined experience. The Modo plugin is one of the most robust Octane plugins for DCCs and Foundry is committed to working with OTOY to keep it that way.
Native macOS ARM build
With Modo 17.0, comes a new native ARM version of Modo for Apple silicon, resulting in an average of 50% speed improvements when compared to emulating the X86 version of Modo for Macs.
Note: Some items are unavailable in Modo 17.0 due to third-party technology not being compatible with Mac ARM, including the IKinema full body IK. In addition, the pose tool and retargeting will not work in the Native ARM version, however they will work in the X86 emulated version of Modo 17.0 which all users on maintenance and sub have access to.
AVP Improvements
Artists now have the ability to toggle textures on or off, without the need to go into the Shader Tree, thanks to improvements to Modo’s Advanced Viewport. The new default AVP setting means you can view environment lighting and any viewport lighting at the same time, so that you can make sure that all your lights interact as they should. We’ve also improved wireframe drawing, along with the visibility of MeshOp handles and selections.
Procedural modeling experience enhancements
Thanks to a combination of VOs and incremental updates, MeshOps are now processed faster for a much more interactive and engaging experience. This is the first in a planned series of performance updates for 2024, which will see the performance of Modo continually improve. We’ve also improved many of the UX and workflow interactions with MeshOps.
Decal workflow improvements
With Modo 17.0, it’s now faster and easier to use decals, and wrap flat images onto complex surfaces with minimum distortion and no UV creation needed. Combined with VOs, decals are now more predictable and valuable than ever before.
PolyHaul enhancements
PolyHaul was introduced in Modo 16.1 to combine multiple modeling operations into a single streamlined tool. We've made the UI easier to navigate, and also added the option to use it in conjunction with Falloffs, for maximum precision. What’s more, we’ve also refined how PolyHaul deals with switching between modeling modes, ensuring that quality geometry is created.
Primitive Slice enhancements
Modo 17.0 makes it possible to use clones with the Primitive Slice. This means artists can create multiple slices of the same shape at once, reducing the need for repetition when adding multiple slices to a mesh. We’ve also added Corner Radius for working with rectangles and squares, so that you can round corners of the shape that’s being sliced. This means you can make quick adjustments to slices, without the need to switch between multiple shapes or presets.
Mesh Cleanup enhancements - Fix Gaps
Mesh Cleanup fixes broken geometry, and now includes Fix Gaps. This means that you no longer have to perform these operations manually, so you can stay productive and avoid interrupting your creative flow.
Radial Align enhancements
Radial Align turns a selection into a flat circle. However, artists frequently need to have a partial radius rather than a complete circle. Modo 17.0 brings the ability to create a partial radial alignment, giving you more tailored tools to enhance your artistry.
Modeling
With the industry’s fastest modeling toolset Modo offers artists: fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched.
Direct Modeling
Modo’s direct modeling toolset has long been renowned for its shared focus on workflow and technical innovation. The most common approach to modeling with the availability of many tools to manipulate the geometry directly in the 3D viewport. For example, you can add a cube, bevel it, move edges, duplicate polygons, deform, and so on, all by interacting directly with the geometry.
Procedural Modeling
Introduced in Modo 10, the procedural modeling tool sets have provided Modo with a system built for the future of modeling. The vast majority of direct modeling features are also made available as powerful procedural variants. With every product update procedural modeling continues to grow more powerful.
UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.
Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively build shapes and add multiple levels of fine detail with speed.
Rendering & Shading
Offering 2 renderers and a multitude of shading options, mPath and the Default (legacy) renderer enable artists to start creating high quality, photorealistic, and physically-based renders with ease or stylized renders with flexible, artist-driven control.
Modo Render & mPath
Enjoy photorealistic rendering at amazing speeds and limitless resolutions—even network rendering is free. Modo's production-proven, physically-based renderer offers a rare blend of speed and quality.
Shading
Streamline your workflow with fast, flexible layer-based and nodal shading systems for building sophisticated, convincing materials with ease. Drag-and-drop presets let you quickly develop the look you want, or simply select from a huge library of highly realistic physically-based materials.
Baking
Review textures as you bake and watch them refine progressively. Modo also allows you to tweak settings and make surface changes without waiting for a final render, and it accurately bakes to Unity or Unreal standards with no extra tools required.
Animation & Rigging
Modo has one of the most novel Rigging and Animation systems on the market today. Featuring an Order of Operations deformation system and industry-proven animation workflows, Modo’s rigging and animation systems offer an easy way to get assets moving, fast.
Keyframe Animation
Remove the delays from the in-betweener in traditional 2D cartoon animation and let Modo create the in-between frames for you, and work with channels, as properties that animate any item.
Rigging
Featuring a non-destructive, non-linear toolset and fully-integrated modular workflow, Modo's flexible node-based rigging system lets you easily create, edit, manage, and reuse complex character rigs.
Effects
Everything in Modo plays nicely together. Mix the particle system with dynamics. Leverage geometry based hair that is shaded like any other surface. Take advantage of advanced procedural modeling features like arrays to create streamlined asset creation workflows. Modo’s effects systems are ready to help.
Particle and Dynamics
Create compelling dynamic simulations with Modo's rule-based, directable particle and dynamics systems. Integrated together with rigid and soft bodies, and procedural shattering, enable artists to create compelling dynamic simulations in less time.
Hair and Fur
Modo lets you create and manipulate realistic hair, fur, grass, feathers and other fiber-based effects as actual geometry that can be sculpted, shaded and rendered directly in your scene.
Camera and Projection Tools
Modo is packed with advanced tools for virtual camera creation and digital matte painting, offering extensive projection tools allowing you to choose the desired camera type.
Workflow
Free yourself from creativity-killing constraints, with Modo’s highly customizable user interface and robust software development interfaces. Without proper attention to workflow, a powerful tool is little more than a digital paperweight.
Presets
Modo’s Presets help you work quicker and more effectively, so you can avoid repetitive modeling tasks. Segment your work into more manageable parts, and create repeatable looks with saveable, shareable, reusable assemblies, and presets.
Collaboration and File I/O
With extensive file format support, asset sharing workflows and complete customizability, Modo offers production teams the combination of effective collaboration and individual efficiency they require.
Customizable UI
The Modo user interface is composed of “forms,” which can be resized or toggled on and off to further optimize the user interface. If you hit F3 inside of Modo, you can view and modify a wide variety of forms. We've built useful combinations of forms that we provide as “layouts” for Modo users, and new layouts can be easily created and saved by both users and Modo developers.
Toolpipe (custom tool creation)
Modo’s Toolpipe lets you create an infinite number of specialized modeling and selection tool variants that you can assign to hotkeys or other parts of the user interface. With the Toolpipe, you are able to combine Modo’s robust set of powerful modeling tools with falloffs and action centers in new combinations to customize the way a given tool feels, looks and affects geometry. You can either use Modo’s tools as supplied, or leverage the Toolpipe to create a tailored set of tools that work exactly the way you want them to.
Scripting
Modo supports scripting in Python, Lua or Perl right out of the box. The Modo TD SDK offers a simpler and more intuitive interface to the existing Python API, making it easier for technical directors to write plug-ins. Essentially a package wrapped around the base Python API, the TD SDK simplifies the COM semantics of Modo's plug-in architectures and presents a more Python-like interface.
Officially supported operating systems
12.x (Monterey), 13.x (Ventura), and 14.x (Sonoma)
Windows 10 and 11 (64-bit only)
Linux 64-bit operating system (Rocky 9)
NOTE: Modo for macOS is available as an ARM version (Apple Silicon hardware only) and an OSX version (Intel hardware and ARM hardware, using Rosetta2 emulation)
Minimum hardware requirements
Processor:
Intel processor(s), Core i3 or higher
Storage:
10 GB available hard disk space (for a full and content installation)
RAM:
At least 2 GB RAM
Display:
At least 1920 x 1080 pixel resolution
Graphics Card:
The Advanced viewport mode requires an NVIDIA or AMD graphics card with at least 1 GB of GPU memory and drivers that support OpenGL 4.4 or higher AMD AI Denoiser requires a minimum of 4 GB of GPU memory
Tested workstation hardware
Apple
MacBook Pro (Retina, 2017)
MacBook Pro (Retina, 2018)
MacBook Pro (M1 Pro, 2021)
MacBook Pro (M2 Pro, 2023)
AMD Enterprise Graphics Cards
Radeon Pro 560X
Radeon R9 M370x
NVIDIA prosumer graphics cards
GeForce GTX 1070 Ti (Linux)
GeForce RTX 3060 Ti
NVIDIA enterprise graphics cards
Quadro RTX A2000 (laptop)
GeForce RTX 3060 Ti
Quadro T1000
CPU
Intel i7-8700
Intel i9-9900k
Quadro T1000
Intel i7-11850H
Intel Xeon E3-1505M v6
AMD Ryzen 5 5600x
The configurations listed are those that Foundry has tested with Modo 17.0. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
If you encounter any issues, please visit the Support Portal
Recommended system requirements
Processor:
2.5+ Ghz quad-core processor
Storage:
250+ GB disk space available for caching and temporary files. SSD is preferable.
RAM:
16 GB RAM with additional virtual memory*
Display:
1920 x 1080 pixel resolution
Graphics Card:
An NVIDIA or AMD graphics card with the latest drivers 8+ GB of graphics memory OpenGL 4.4 or higher support
*Use of virtual memory improves stability and helps prevent data loss on large projects.
NOTE:This information is our best recommendation for the average user. Requirements vary by usage, and individual users may have different requirements from those listed here.
Recommended graphics driver versions
Nvidia: 461.09 or later*
AMD: 8.982.8.1 or later*
*We recommend downloading latest driver version from the NVIDIA or AMD websites
Nuke
Power up your pipeline with the Nuke ecosystem, providing studios and artists with all the tools needed to create pixel-perfect content. Made up of Nuke, NukeX, Nuke Studio, Hiero, HieroPlayer and Nuke Indie, this formidable combination of tools aims to strengthen and streamline compositing, VFX editorial, conform and review workflows.
Hiero
Your go-to for powerful multi-shot management, conform, editorial and review workflows, Hiero has the same customisable timeline as Nuke Studio, without the compositing nodegraph. Packed with procedural power to accelerate your workflow, Hiero enables you to review timelines that can be dynamically created or procedurally conformed from your database by using the Python API. Use Hiero to generate Nuke scripts and gain greater creative control from start to final delivery on any animated or VFX-heavy project.
Mari - High-resolution digital 3D texture painting
Mari® is 3D painting without limits, combining the power and performance to handle even the most complex assets with artist-friendly 3D paint tools, that make the most of your creativity.
Katana - Powerful look development and lighting
Fast and formidable, Katana is a look development and lighting powerhouse that tackles creative challenges with ferocity and ease. It arms artists with the creative freedom and scalability to exceed the needs of today’s most demanding CG-rendering projects.
CARA VR
IMMERSIVE DESIGN WITH CARA VR
With a specialized toolset for creating incredible live-action virtual reality content, Cara VR™ for Nuke® dramatically speeds up the challenging and often tedious process of stitching and compositing 360° video footage, so you have more time to focus on creating high-quality immersive experiences. The latest version of Cara VR is now integrated into your NukeX environment.
The Foundry plug-ins
3D camera tracker and match mover for After Effects
CAMERATRACKER for After Effects© allows you to pull 3D motion tracks and matchmoves without having to leave AE. It analyzes the source sequence and extracts the original camera's lens and motion parameters, allowing you to composite 2D or 3D elements correctly with reference to the camera used to film the shot.
Advanced chroma keying technology
KEYLIGHT is an award-winning production-proven blue and green screen keyer, available to purchase for Final Cut Pro© and integrated within NUKE and After Effects. KEYLIGHT is simple to use and is particularly good at tackling reflections, semi-transparent areas and hair. Because spill suppression is built in, often selecting the screen colour is all you need to do to extract the matte and seat the foreground into the background so it looks photographed rather than composited.
After Effects© retiming & motion blur
KRONOS offers Hollywood quality CUDA GPU accelerated retiming, based on our Academy Award®-winning FURNACE algorithms. Available for After Effects©, it is used for retiming, speed-ramping, time-remapping and slow-motion effects, as well as realistic motion blur.
Problem solving 2D plug-ins
FURNACE is a sophisticated suite of 2D image processing plug-ins designed to enhance workflow and boost productivity for digital artists. Available for NUKE, FURNACE offers digital visual effects artists a wealth of tools to quickly and effectively tackle a diverse range of everyday compositing tasks.