最新版 Nuke / Hiero 15.1 更新於 2024/6/13
新版支持 Windows 11、macOS Ventura (13)
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Nuke 是個強大的特效後製軟體,具有無比的速度,有效的多頻道掃描繪圖引擎,和桌上型電腦軟體市場中一流的工具組。如果你是從事高品質影像創作的行業,那麼 Nuke 這個經過產業證明的視覺特工具可以為你的視效作業流程帶來速度、功能、及彈性。
Nuke 原本是 Digital Domain 內部的合成和特效軟體。它在那裡的研發組獲得 Academy of Motion Picture Arts and Science® 所頒發的技術成就獎。
它是個用來解決世上所有後製公司所面臨的問題,並經過55部以上的電影和數百部的廣告及音樂片的實際測試,例如駭速快手 (Speed Racer)、黃金羅盤 (Golden Compass)、和金剛 (King Kong) 等。
COMPOSITING AND MUCH MORE
無論你如何工作,完成工作的工具。基於節點的高級合成,3D跟踪和模型構建,符合和審核...... Nuke系列可根據您的需求進行擴展。
力量和性能
Nuke系列提供無與倫比的動力和性能,以滿足現代生產工作的需求。Nuke的節點圖和與分辨率無關的處理意味著您可以處理的工作範圍無與倫比。
協作,速度和效率
無論您是並排坐還是跨越全球,都可以輕鬆與他人協作。使用Nuke的尖端工具包,GPU加速和流暢的工作流程,快速工作。您需要的一切都是內置和準備好的。
THE PERFECT FIT FOR YOUR PIPELINE
Nuke具有開放性和可定制性,可提供主要的操作系統支持,低硬件要求,對OCIO和Alembic等行業標準的支持,以及帶Pyside的Python API。
更新介紹
Viewer Saturation Slider
In Nuke 15.0 we added a saturation slider to the Comp Viewer. This small but much-requested feature was designed to help you check your work, much like the Gamma and Gain controls already available. For this release we’ve added the Saturation Slider to the Timeline Viewer, so that you can review the saturation levels across your shots in context.
Updated A/B Compare controls
Enhancing review even further, Nuke 15.1 includes a redesign for the A/B Compare tools. Cut down the time you spend on Quality Control of versions, side by side comparison, and analyzing differences — with updates that make the Nuke Viewer A/B compare toolset easier to use, and more powerful when handling shots with long names.
3D System - Time Remapping (beta)
As we continue to evolve the new USD-based 3D system, this new release makes working with time in the new 3D system simpler and more efficient. Including updates to existing time nodes such as TimeOffset and Framehold, to allow you to work with these nodes in the new 3D system and the ability to work in a new Fractional Time mode for even greater control over 3D data. Plus the GeoImport and GeoReference nodes have new time remapping options for greater control when working with 3D animation data.
Improved 3D stage building (beta)
We’re continuously making adjustments at each level of the new 3D system to maximize performance and responsiveness when handling the large amounts of data required when working in 3D scenes. For this update we’ve improved the backend to make stage building in large 3D scenes faster and more responsive. Depending on the stage involved this could mean tasks that previously took seconds, are now instantaneous. With the new system in beta, we look forward to hearing your experience on our community forum.
CopyCat UI Improvements
Manage multiple training runs with ease with UI improvements to CopyCat in Nuke 15.1. Using CopyCat for more complex shots requires an iterative process of training, validating, and refining the model to achieve the required quality. Until now, you could only resume or create inference nodes from the most recent training run, and the only way to remove previous training runs was to jump out and delete the files manually. The new context menu in the Runs table adds the options, resume, delete, create inference from, and change the visibility of training checkpoints.
CopyCat Mixed Precision Training
Train CopyCat even faster with new mixed-precision training. When you select this option CopyCat will adapt the numerical precision used during different stages of its neural network training. For operations that require less precision such as linear layers CopyCat will use half-precision floating point, whilst maintaining full floating point for higher precision operations. This change reduces the GPU memory footprint and allows CopyCat to train up to 2x faster without degrading output fidelity.
PyTorch Upgrade
We have upgraded PyTorch, the library underpinning our machine learning tools. This upgrade provides additional performance and stability improvements, particularly for Mac users, and will make possible the conversion of machine learning models for use in Nuke, which have trained with more recent versions of PyTorch.
NDI Resolution Control
Hold more efficient review sessions with Nuke 15.1’s updates to Monitor Out. New Display Mode knob controls give you the flexibility to control your NDI stream resolution and frame rate without impacting your local timeline display. This means you can hold review sessions for high resolution projects without the need to choose between performance and quality, or compromising your timeline. Ensuring clients, artists, and the full team see the same picture.
Full OTIO Roundtrip Support
First introduced in beta in Nuke 13.2 with continuous refinement based on your valuable testing and feedback since, OpenTimeline IO is now ready to take your workflows to the next level. This release includes full OTIO roundtrip support, providing full pipeline ability and a smoother editing experience. Make fast work of importing and exporting timelines, easily share timelines between different pipeline applications, and enjoy increased flexibility, whatever your editing needs.
BlinkScript unlocked layer channel mapping
Streamline your BlinkScript workflows with the new unlocked layer channel mapping. In this update we’ve extended the BlinkScript node allowing you to pass up to four channels of any kind of image layer into an input pipe or through node output. Now you can easily build channels such as Motion and Depth into your custom Blink Effects with the unlocked multiple image inputs. This enhanced control gives you more power to customize workflows for faster, smoother post-production.
BlinkScript documentation & learning resources
With the BlinkScript node you can create custom effects once and make them available on any supported device. Meaning that artists can use the same effects across devices without the need to rebuild them from scratch. The Blink framework at the core of BlinkScript is incredibly powerful when used to develop custom tools and plug-ins for your pipeline and workflows. For this release we’ve rebuilt the Blink documentation from the ground-up, to support artists and developers with the resources needed to create game-changing Blink-based effects.
USD version selection & 23.11 update (beta)
Use the USD version that works for you and your pipeline in Nuke 15.1. To make your pipeline more flexible while ensuring you receive the benefits of USD, we’ve made swapping the USD version you use with Nuke even easier. A new environment variable, plus updated and reorganized subfolder storage for USD data using the same structure as a USD build makes it easier to swap versions without impacting your workflow. The latest Nuke update also includes support for USD 23.11, including new features and bug fixes from Pixar, meaning if you just want to get up and running with a recent version of USD you can.
OpenAssetIO
Further improving Nuke’s OpenAssetIO integration to support larger, more flexible pipelines, Nuke 15.1 includes extended OpenAssetIO support to additional ingest nodes. To allow closer integration with external asset managers and render farms, we are expanding Nuke’s OpenAssetIO integration and adding support for Frame Range, Original Range and Colorspace properties, as well as additional ingest nodes.
File Format SDK Updates
Stay up-to-date with industry standards with support for the latest SDKs and cameras. Supported in Nuke 15.1 are – DNxHD .mxf writing for enhanced Avid-based workflows, RED R3D SDK 8.4.0 including new metadata reading capability, MOV Data Range for greater image processing control when read into Nuke, and Sony RAW SDK 5.0.0.
2D合成與視覺效果 | ||
節點工具集 憑藉著超過200多個的創意節點,Nuke提供了解決數字合成裡各種挑戰所需的一切。這包括了行業標準的摳像工具、轉描(rotoscope)、矢量繪畫工具以及顏色校正等等。 |
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深度圖像合成 深度圖像合成工具,允許您對包含多種不透明度、顏色,並具有不同攝像機相對深度採樣的圖像,按照各個像素分別創建和和處理。因此,當內容後續有了更改時,就不再需要重新渲染CG元素。 |
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3D合成與視覺效果 | ||
3D攝像機追踪 NukeX®和Nuke Studio中集成的攝像機追踪能利用動畫的3D攝像機或點雲,在Nuke 3D空間中復制出實拍攝像機的運動。從而讓您根據拍攝所用的原始相機,精確地合成2D 或3D元素。相關的優化選項、高級3D特徵預覽和鏡頭畸變處理等技術則進一步提高了最棘手追踪任務的效率和準確性。 |
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3D工作區 Nuke提供了一個無所限制且高度整合的3D環境。您可以在其中創建和渲染由2D素材、3D模型、卡片、基本幾何體、攝像機、燈光和網格模型組成的複雜場景。對於佈景替換和模擬“真實”環境的攝像機投影等任務非常有用。 |
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協作 | ||
用戶預設和節點工具集 Nuke具備多項節省時間的用戶預設,能讓您設置和保存定制的節點參數,以實現在多個項目中重複運用。而節點工具集則通過為特定任務創建分組配置,讓您自動化完成工作流程。 |
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版本管理 Nuke強大的版本管理功能允許您將鏡頭的新版本載入到Nuke Studio時間線或Nuke的節點圖中,並可以快速方便地在不同版本之間進行交換查看。本功能讓不同階段作品、不同藝術家所工作的比較和評審變得非常簡單。 |
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剪輯 | ||
SDI廣播監視器支持 全部Nuke版本在所有兼容AJA和Blackmagic SDI-out的硬件上都提供了SDI廣播監視器支持。借助此項功能,您可以在審查過程中精確檢查廣播內容的色彩空間和高寬比。 |
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多軌道剪輯時間線 Nuke Studio®擁有完整的多軌道剪輯時間線,能讓您回放、審查和剪輯包含視頻、CG和音軌的多層序列。您可以根據需要疊加無限數量的軌道,還能混合軌道以輕鬆創建疊加。創建時間線效果,並將其轉到節點圖中,或從時間線上直接剪輯和渲染出合成。 |
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性能和流程 | ||
Python API和PySide Python API在整個Nuke®系列中都可以運用,能助您完成全面的流程集成,以及自動化完成各種常見任務和程序化處理。此外,Nuke還包含了PySide,允許通過Python和Qt框架構建出自定義的用戶界面。 |
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OpenColorIO色彩管理 借助Sony Picture Imageworks的開源色彩管理解決方案OpenColorIO(OCIO),Nuke可以通過設置單個配置文件,就為所有兼容的應用程序提供了一致的色彩,從而極大地簡化了色彩管理流程。 |
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NUKE | NUKEX | NUKE STUDIO |
HIERO | HIERO PLAYER |
NUKE INDIE |
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Nodal toolset | V | V | V | V | V | |
Deep Image compositing | V | V | V | V | ||
Stereoscopic workflow | V | V | V | V | V | V |
Rotoscoping | V | V | V | V | ||
2D Tracker | V | V | V | V | ||
Keying | V | V | V | V | ||
Keylight | V | V | V | V | V | |
Dope Sheet | V | V | V | V | V | |
Relighting | V | V | V | V | ||
Text | V | V | V | V | ||
Warp Effects | V | V | V | V | ||
Denoise | V | V | V | V | ||
OFlow retiming | V | V | V | V | ||
ZDefocus | V | V | V | V | ||
32-bit floating-point color channels | V | V | V | V | V | |
Multi-channel workflow | V | V | V | V | V | V |
Full HDRI support | V | V | V | V | V | V |
Color analysis tools | V | V | V | V | V | |
Match Grade | V | V | V | |||
Planar Tracker | V | V | V | |||
Furnace plug-ins | V | V | V | |||
Kronos retiming | V | V | V | |||
Advanced warping | V | V | V | |||
Vector Generators | V | V | V | |||
Lens Distortion | V | V | V | V | ||
360° Stitching and Camera Rig Solving | V | V | V | |||
VR Corrections | V | V | V | |||
ML Training CopyCat | V | V | V | |||
Inference Node | V | V | V | V | ||
Bokeh | V | V | V | V |
支持的作業系統
Linux 15.0 and onwards Qualified Operating Systems
• Rocky 9.0 (64-bit)
Note: The currently supported version of VFX Reference Platform includes library versions that are only compatible with Rocky 9.0.
Linux 14.1 Qualified Operating Systems
CentOS 7.6 to 7.9 (64-bit)
Note: The currently supported version of VFX Reference Platform includes library versions that are only compatible with CentOS 7.6 to 7.9.
MacOS Qualified Operating Systems
• macOS Ventura (13.x).
• macOS Sonoma (14.x)
Note: Nuke 15.0 and later includes native support for Apple silicon hardware. Other OS versions may work, but have not been tested or qualified on.
Note: Nuke 14.1 is supported under Rosetta emulation on Apple’s silicon hardware.
Windows Qualified Operating Systems
• Windows 10 (64-bit) or Windows 11 (64-bit)
Other OS versions may work, but have not been tested or qualified on.
最低硬體要求
Processor
x86-64 processor, such as Intel Core 2 Duo or later
Storage
5.70 GB disk space available for caching and temporary files
Ram
At least 8 GB RAM
Display
At least 1280 x 1024 pixel resolution and 24-bit color
Video card
Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0.*
GPU加速的要求- Windows和Linux
如果您想讓Nuke使用GPU來計算某些節點,那還有一些額外的要求。有關GPU加速方面的詳細要求,請參閱發布說明。
NVIDIA
An NVIDIA GPU with graphics drivers capable of running CUDA 11.8, or above. These are bundled with the regular drivers for your NVIDIA GPU. Driver versions 522.06 (Windows) and 520.61.05 (Linux), or above are required.
NOTE: We recommend using the latest graphics drivers, where possible.
AMD
The following GPUs with an appropriate driver are supported. See the release notes for details on support available in specific versions of Nuke.
• AMD Radeon PRO W7900
• AMD Radeon PRO W6600
• AMD Radeon PRO W6800
• AMD Radeon Pro W5700
• AMD Radeon RX 6800 XT
NOTE: Other AMD GPUs may work, but have not been fully tested.
GPU加速的要求- MacOS
有關GPU加速方面的詳細要求,請參閱發布說明。
Mac GPUs
Apple silicon integrated GPUs are supported as are AMD GPUs on the following Intel CPU Macs.
Any late 2013 Mac Pro onward (including 2019 Mac Pro),
Mid-2015 MacBook Pros onward, and
Late 2017 iMac Pros onward.
All supported Mac Pros will include a multi-GPU support option, where applicable. When enabled in the preferences, GPU processing is shared between the available GPUs for extra processing speed. Bitwise equality between GPU and CPU holds in most cases, but for some operations, there are limitations to the accuracy possible with this configuration.
WARNING: Although AMD GPUs are enabled on other Mac models, they are not officially supported and used at your own risk.
Add-on GPUs
AMD cards in eGPU set-ups for macOS 10.13.5 and later. The Sonnet eGFX Breakaway box and BlackMagic eGPU have both also been tested with Nuke.
GPU requirements for the Machine Learning Toolset
Training using the CopyCat node requires an NVIDIA GPU, with compute capability 3.5 or above; on MacOS Apple silicon integrated GPUs are also supported.
If an appropriate GPU is not available, Inference and other machine learning plug-ins can run on the CPU with significantly degraded performance.
Tested Workstation hardware
The following system configurations running CentOS 7 and Windows 10 have been tested with Nuke15.0v1 and Nuke 14.1v1.
System
Dell Precision 7820 Workstation
Processor(s)
2 x Intel Xeon Gold 6234 3.2 GHz, 3.7 GHz Turbo, 8C, 10.4GT/s 3UPI, 24.75M Cache, HT (130W) DDR4-2666
Storage
1 TB M.2 PCIE NVMe SSD
RAM
96 B (4x16 GB) 2666 MHz DDR4 RDIMM ECC
GPU
NVIDIA Quadro RTX 4000 8 GB
System
Lenovo ThinkStation P620 Workstation
Processor
AMD Ryzen Threadripper PRO 3975WX 3.5 GHz 32-core
Storage
1 TB M.2 PCIE NVMe SSD
RAM
64 GB DDR4 3200 MHz RDIMM ECC (4 x 16 GB)
Graphics
NVIDIA Quadro RTX 5000 8 GB
System
HP Z4 Workstation
Processor
Intel Xeon W-2295 CPU
Storage
1 TB PCIE NVME SSD
RAM
64 GB RAM
GPU
NVIDIA Quadro RTX 4000 8 GB
System
Lenovo P7 Workstation
Processor
Intel Xeon W9-3495x 1.9 GHz, 4.4 GHz Turbo, 56C, 105M Cache, HT (350W) DDR5-4800
Storage
1 TB M.2 PCIE NVMe SSD
RAM
96 GB (4x16 GB) 4800 MHz DDR4 RDIMM ECC
Graphics
NVIDIA Quadro RTX A4500 8 GB
The following system configuration running macOS Monterey (12.6) and macOS Ventura (13.6) has been tested with Nuke15.0v1 and Nuke 14.1v1.
System
Apple MacBook Pro
Processor
Apple M1 Pro
Storage
1 TB SSD Storage
RAM
16 GB
Graphics
Apple M1 Pro
Applications
Modo
Modo強大而靈活的三維建模,紋理和渲染工具集,讓藝術家不必陷入到技術環節中,就自由地進行探索和開發創意。
Hiero
多軌道剪輯時間線
Mari
超高分辨率數字化3D繪畫與紋理
Katana
高效率CG視覺開發和佈光
Production collective
專為媒體製作專業人員量身定制的 Production Collective(生產套包)集成了Nuke Studio、Modo和Mari。採用單個授權,即可同時擁有合成、剪輯和審查; 3D建模、紋理和渲染; 3D繪畫等功能。
Nuke Studio - 完整的視覺效果、剪輯與審查工具
Modo - 3D 建模,紋理和渲染工具
Mari - 3D 繪畫與紋理
Plug-ins
Ocula
Ocula®是用於Nuke中的一套獨特而強大的套件,其中集合了16個工作流程插件工具,能幫助您解決立體影像後期製作中的諸多問題。作為提高生產力的可靠途徑,Ocula帶來了更舒適的3D觀看體驗,為立體影片項目提供了增強的功能。
CARA VR
憑藉著為創建令人讚嘆的實拍虛擬現實內容而設計的專業工具集,Nuke®下的Cara VR™極大地加速了360°視頻素材在縫合與合成中頗具挑戰性且繁瑣的過程處理,為您騰出更多時間,去更好地專注到創造身臨其境的高品質體驗之中。