Wrap 會更改處理3D掃描數據的方式。當使用大量類似對象(例如人工掃描)進行處理時,Wrap可以採用現有的基礎網格並將其非剛性地適合於每次掃描。
它還提供了一組非常有用的掃描處理工具,例如抽取,網格過濾,紋理投影等等。多虧了節點圖架構,一旦您處理了一次掃描,便可以將相同的配方應用於無限數量的其他掃描。
What Wrap is Used for?
Digital Characters
Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates
Scan-Based Blendshapes
Given a series of 3D-scans of an actor’s facial expressions Wrap is used to generate a set of morph-targets for further animation
Autorigging
Wrapping a known topology around a full-body scan is a starting point to many autorigging tools
Virtual Try-On
Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation
特色
- Python scripting for parameter expressions
- Dock panel system
- Support for Alembic and Google Draco formats
- Soft vertex masks
- 16 new nodes
- Wrapping, OpticalFlowWrapping, and BlendWrapping are almost 2 times faster
- Support for high DPI monitors
更新介紹
16 and 32-bit Depth Image Support
Now you can work with 16 and 32-bit depth images, including OpenEXR format
Multiple Inputs and Outputs in Nodes
Some nodes like Render, Blendshapes, MergeGeom can now work with unlimited number of inputs
PLY Format Support
You can save a lot of disk space by storing sequences of meshes sharing the same topology in a form of binary PLY format that only stores the vertex positions
Stick to Surface
Having a set of meshes in one topology you can automatically convert them into another topology
Fix Intersections
Now you can fix self-intersections on your models completely automatically
Keep Distance
Create a perfect contact between the eyelid and the eyeball geometry with no gaps or intersections
Cartoon Wrapping
Wrap cartoon characters and creatures easily with the new Cartoon Wrapping node
Load Frame from Video
Load frames from video files just like you load images and textures
Merge Geom
Merge multiple meshes into a single geometry
Undistort Image
Fix camera distortion effects on photogrammetry images
Bake Transform
Bake current geometry transforms in vertex positions
Extended Camera Import Options
Import cameras in FBX from Blender, Maya, Reality Capture
Getting Started
In this tutorial you will find out:
- basics of Wrap3 node-graph interface
- viewport navigation
- how to load scans and textures
- rigid alignment example
Wrapping
In this tutorial you will find:
- how to wrap a basemesh around the scan
- how to specify control points
- how to use polygon selection to exclude a part of a model from wrapping
Scan Processing
In this tutorial you will learn how to:
- fix non-manifold topology
- remove spikes from scan
- remove small components from a scan
- decimate a scan
- apply a series of operations to a scan in batch mode
Batch Wrapping
In this tutorial we will cover the following topics:
- head wrapping
- storing and loading point selections from disk
- using free polygon selection for mouth socket
- running wrapping in batch mode
FixSymmetry Node
In this tutorial we present FixSymmetry node that lets you create symmetrical models out of non-symmetrical scans. You will learn:
- how to use the node
- how Side dominance parameter works
- the difference between traditional methods and volume preservation approach
Replace Node
We present new Replace node in Wrap3. It takes two models in the same topology and seamlessly replaces a part of one model with a part of the other.
Subset Node
A Subset node detaches a selected part of a model to a separate geometry (a subset). The subset can further be modified, saved, loaded, wrapped or transformed. Any changes in vertex positions of the detached geometry can be later brought back to the original model using ApplySubset node.
Optical Flow Wrapping Tutorial Part 1
In this tutorial we will learn how to prepare a neutral mesh to use it later with OpticalFlowWrapping node.
Optical Flow Wrapping Tutorial Part 2
In this tutorial we will learn how to fit a neutral mesh to a set of scans of facial expressions using OpticalFlowWrapping node in Wrap3.3
Optical Flow Wrapping Tutorial Part 3
In this part we are going to learn how to handle extreme facial expressions using control points and retargeting technique in Wrap3.3
ZWrap Plugin for ZBrush®
ZWrap is a plugin for ZBrush® that allows you to automatically fit a pre-existing topology to your models. With an easy-to-use interface, it greatly speeds up a process of converting your characters and 3D scans into a production-ready topology.
Current version: ZWrap 2020.08.05 (20 August 2020)
Supported ZBrush® versions: 4R8, 2018, 2019, 2020, 2021
Platforms: Win64, macOS
Graphics card: OpenGL 2.1 and higher
R3DS Wrap4D
R3DS Wrap4D is an extended version of Wrap designed specifically for 4D processing. It takes a sequence of textured 3D scans as an input and produces a sequence of meshes with a consitent topology as an output.
The solution includes 12 new nodes. At the heart of the pipeline is the FacialWrapping node which combines the power of the BlendWrapping node with the results from the lip and eyelid detector. The idea behind the node is to provide a robust result that doesn’t require cleanup.