SCRATCH VR 提供了一個端到端的VR工具集,除了SCRATCH的所有常規創造性DI功能外,還包含一系列VR專用工具,用於無縫分級(seamless grading)、360度穩定(360 stabilizing)和2D到Equirectangular合成。
SCRATCH VR 支持所有主要頭戴設備。調色,合成,預覽– 360度,180度,單眼,立體,單視圖,雙視圖,
沉浸式視圖– 實時視圖– 任何視圖!大型工作站或者只是你的筆記型電腦上運行。同時支持Windows和OS X系統。
對equirectangular圖像進行調色與合成需要專門的工具。
SCRATCH VR中的工具集可以在360度畫面中進行天空替換或對象移除,就像在任何常規2D製作中一樣輕鬆。始終可以直接在頭戴設備中以您需要的幀率和分辨率預覽,支持(Ambisonic)音頻,以產生您希望觀眾體驗的完整VR用戶體驗。
It's aLIVE!
Capture camera input from ZCAM or via HLS stream, stitch in realtime, grade and paint in realtime, add still or animated overlays, add and sync external (ambisonic) audio, stream out again to Facebook/YouTube or custom streaming server. SCRATCH VR Live is a broadcast station in a box. 360, 180 mono/stereo, in any resolution.
Why start from SCRATCH
• You start by taking the full Dailies and Finishing toolset from SCRATCH (see here) and then you integrate VR into its core.
• Because of the most interactive interface and fastest toolset around, SCRATCH VR is ideal to maintain a true immersive experience during the creative process.
• Output in any format / resolution (h.264/5 up to 8k) to file or directly to FB/YouTube.
SCRATCH VR in Post Production
Full SCRATCH VR feature set:
• Dailies
• Conform
• Editorial
• Color Grading
• Compositing
• Finishing
• Multichannel/ambisonic audio support
• Publish to online 360 VOD platforms
(Facebook 360, YouTube360, etc.)
• Publish to all other 360 deliverables
FEATURE LIST - Playback
• Support format Equirectangular, Cubical, 360, 180, mono, stereo
• Auto-recognition of 360 / 180 metadata
• Quickly update media metadata
• Auto detection of headset: Oculus, Vive, any Steam VR Engine supported headset
• Each view (primary, second/split) has its own 360 switch to view both spherical and flat at the same time.
• PanZoom tool for easy navigating in 360 view when no headset attached.
• Player controls inside the Headset to browse a timeline of VR media
FEATURE LIST - Edit, Comp & Grade
• Stabilizing 360, 180 media
• Adjust or animate Point of Attention of a 360 clip
• Create (free form) video layers that auto wrap in 360 so you do not create visible seams.
• Multiple stereo workflow: use direct over/under or side-by-side for quick setup or use stereo-node for easy comp/grading.
• Convert 2D image to equirectangular to include as filler/matte elements in a 360 or 180 equirectangular composite.
• Convert between various cubic variants and equirectangular
• Adjust and animate camera position in spherical projection to create motion inside the sphere.
• Stitch source media: based on stitching templates from Hugin, PTGui, Autopano or create your own template from scratch
• Support for Ambisonic audio
FEATURE LIST - Render & Output
• Include VR metadata
• Create 2D version by creating animation pan in 360 sphere.
• Render H264 up to 8k, H265 up to 12bit
• Publish to ASSIMILATE Dailies Online for online review
• Stream out directly to YouTube, Vimeo, SetStream.io or custom Stream Server.
SYSTEM REQUIREMENTS
SCRATCH’s performance relies primarily on the speed of the graphics accelerator and disk sub-system in your host computer system. System RAM and CPU type are also important but in general with more latitude. Below is a list of requirements, recommendations and considerations when setting up a new system.
HARDWARE
- Graphics accelerator. SCRATCH will work with most modern graphics cards with OpenGL and OpenCL support. SCRATCH is tested on NVidia Quadro and AMD Firepro cards. Please see for an up to date overview of tested graphics cards and recommended drivers - in the Driver Chart available on the Support Site. The exact requirement of the graphics cards also depends on the type of media that you work with: some media require a GPU for debayer while other rely more on CPU decompressing. Some media will benefit from multiple graphic cards in the same system. The recommended minimum resolution to work on is 1920x1200. SCRATCH supports various SDI video output cards: NVIDIA, Bluefish, AJA and DeckLink.
- High-speed disk sub-system. SCRATCH plays back media files directly from the disk drives without converting to an intermediate file format; therefore the performance of SCRATCH is tied directly to the performance of the disk sub-system. Depending on the type of footage you are planning to process, you will need more or less bandwidth / throughput from your disk system.
- For real-time playback of 2k DPX material you need at least 350 - 400 Mb/s.
- For compressed material (like e.g. RED r3d; 35-60 Mb/s) disk throughput requirements is less but more processing power is required from the CPU. Note that to render / write uncompressed material you will need 350-400 Mb/s write speed again.
- If you are planning stereo projects or using 4k uncompressed footage, disk performance requirements will more than double.
- x86 64bit compatible CPU. Even though SCRATCH relies in general more heavily on the GPU than the CPU, the choice of CPU is important. Some file formats require substantial CPU power for decoding next to GPU power for debayer. Another factor might be that certain plug-ins you are planning to use require CPU processing.
- 12GB Memory minimum. In a 64 bit operating system there is virtually no limit to the amount of memory that can be used. However, the marginal utility of increasing quantities of memory do diminish; more memory will allow SCRATCH to cache more data. However, you will primarily benefit from that larger cache as long as your media working-set fits in the cache completely.
- PCI slots. Make sure the system has enough expansion slots to accommodate current and future needs; e.g. professional sound card, disk controllers, capture card, RS422 connector for deck control on play-out, decoder cards (r3d), etc. For the MAC - you can use an Extension Chassis.
OPERATING SYSTEM
As of version 6.0 SCRATCH is released as a 64bit application on both Windows and macOS. For Windows - version 10 is recommended. Windows Server variants have not been actively tested. The minimum supported version for macOS is 10.15.
Play Pro
So much more than just a universal media player. Playback of almost any professional format. Review on SDI, dual monitor, split view, VR 360, 180. Comprehensive media management through the Construct. Metadata management, reporting, QC and Look creation. And of course render output: ProRes (on both OSX and Windows!), H264 (up to 8K) and H265 /HECV (up to 12bit).
Live Looks
Live Looks provides an easy to setup environment for on-set video monitoring and live grading for any resolution from standard HD all the way up to 8K workflows. Packed with professional grading- and FX / green screen tools, it is straight forward to operate and offers a seamless connection into your dailies and post workflow.
Live Assist
Live Assist extends the functionality of Live Looks by adding advanced recording replay functionality: record all channels at once, automatic record start/stop based on camera record state. Choose between various recording formats (ProRes / H264 / Dnx) and determine to burn-in the grade or not. With the instant Replay option you switch between the live view and reviewing the recorded media with a single button click. Create review-dailies without transcoding.