TexturePacker 這個工具,用來產生MovieClip需要的Sprite Sheet圖檔與Data file。
在做 App 的開發時,難免會需要在專案中加入許多的圖片,尤其在開發遊戲專案時,當加入的圖檔越來越多,程式難免越來越肥厚,這時候就需要Texture Packer將圖檔作打包的動作。
只要20秒就能創建一個屬於你的sprite sheet
只需要簡單3步驟
拖曳sprite 到TexturePacker
選擇匯出和圖像格式
點選發佈
優化你的遊戲
TexturePacker可以幫助你減少記憶體使用空間,提高遊戲性能
為了提升性能,你可直接匯出成預期製作出來的系統圖像格式,如PVR、KTX等
系統需求
Supported operating systems
TexturePacker is a GUI and command line tool to create sprite sheets or sprite atlases. Without specifying any additional options TexturePacker already creates very good results, but you also have many options available to adjust things to your needs.
macOS 10.14 and newer, including macOS 14 (Intel and Apple Silicon)
Windows 10 and Windows 11
Ubuntu 20 and newer
If you're using an older operating system and experiencing issues with the latest version of TexturePacker, you can download and use an older version that is compatible with your OS.
TurbulenceFD 是一款著名的流體模擬插件,簡稱為TFD,專門用來模擬火焰、煙霧效果。
TurbulenceFD-創建氣態流體現象的複雜物理動畫,通過直觀的工作流程將火,煙,蒸氣,灰塵,雲朵和類似效果添加到現有場景中。如果需要更多內存用於大型仿真,請運行基於GPU的快速仿真,然後退回到CPU模式。
TurbulenceFD integrates seamlessly with your pipeline supporting Cinema 4D, Lightwave, Realflow, X-Particles as well as Redshift, Arnold, Octane and Cycles 4D render engines.
TurbulenceFD has all the features that a visual effects artist needs to create organic looking particles. Get unparalleled realism and control with voxel-based gaseous fluid dynamics, a physically-based fire shader, Particle Advection, and Multiple Scattering. TurbulenceFD is easy-to-use, with an intuitive workflow, and is extremely fast, designed to exploit high-end GPUs and CPUS with even vast simulation data.
Smedge 是一款可以利用網絡進行圖形特效的應用程式。最新一代的Smedge提供了無與倫比和靈活的功能且結合高度的穩定度。同時保持使用者最喜愛的簡單操作功能。在不久之後,將結合Windows、Linux和Mac,變成一個跨平台管理能理的軟體。
Smedge遠超出單純的圖形特效的應用程式,它的系統設計準確且有效率的分配工作。所有工作介面和控制管理組成Smedge系統的獨特性,您可以輕鬆的自定義且添加簡單的文本文件到你的產品,也可以在Smedge應用程序編寫您自定義的模塊到Smedge系統。
特色
Simple, powerful, central management
Any property of any Engine or any Job can be viewed and configured from any other node. You can configure groups of Engines at one time, and you can use defaults and presets for both Engines and Jobs to simplify how you configure things. The GUI is streamlined for the kind of work your artists need to actually do with the renders, like checking the frames and finding the causes of render errors and problems.
Handles Any Render Pipeline
Smedge ships with a large variety of Modules to control most of today's popular animation and compositing tools. Most of the application specific Modules can be easily customized to add new versions easily. For more pipeline specific customization, a system of "Virtual Modules" can be used to streamline Job submission and error detection. The Virtual Modules are implemented using a very simple INI style text file that configures the parameters and syntax needed to control just about any command line based rendering application.
There is a component that can monitor the system and respond to any event in the Job and Work lifecycle with arbitary actions, including sending emails or running scripts. You can also attach arbitrary command line operations to events on a Job by Job basis as part of the basic Job data. Finally, if you really want to go to town, you can use the Smedge API to write your own Modules that can do anything you can dream of with a computer.
Smedge currently includes Modules to control:
3D Studio Max
3Delight for Maya
After Effects
Air
Alias Studio
Aqsis
Arnold for Maya
Blender
Cinema 4D
Combustion
Digital Fusion
finalRender for Maya
ffmpeg
Fryrender
Gelato
Houdini
imgcvt
Indigo Render
Lightwave
MachStudioPro Render
Maxwell Light Simulator
Maya
MayaMan
mental ray for Maya
mental ray standalone
Modo
Nuke
Pixar RenderMan
REDline
RenderMan for Maya
Rendition
Shake
SilhouetteFX
Thea Render
Turtle for Maya
VRay for Maya
VRay standalone
Viz
Vue
XSI
And anything else that you can control from a commandline
更新介紹
The new version of Smedge is here and it’s loaded with new stuff!
New default product for rendering from Unreal E...
Chaos Group 是世界領先的計算機圖像技術公司,幫助藝術家和設計師為設計,電視和電影行業創作逼真的圖像和動畫。Chaos Group 專注於基於物理的渲染和模擬軟體,為全球的頂級設計工作室,建築事務所,廣告公司和視覺特效公司提供服務。如今,公司在雲渲染,材質掃描以及虛擬現實領域的研究和探索,正在推動創意設計和數字設計行業的未來。
V-Ray 是由Chaos Group 開發的計算機圖像渲染應用程式,是第三方3D計算機圖形的商業 插件軟體應用程式,V-Ray是一種渲染引擎,它使用全局照明算法,包括路徑跟蹤,光子映射,輻照度映射和直接計算的全局照明。用於媒體,娛樂,電影和視頻遊戲製作,工業設計,產品設計和架構等行業的可視化和計算機圖形學。
V-Ray 系列產品如下
V-Ray for 3ds Max
V-Ray for Maya
V-Ray Render Node
V-Ray for Cinema 4D
V-Ray for Modo
V-Ray for Nuke
V-Ray for SketchUp
V-Ray for Rhino
V-Ray for Revit
V-Ray for Unreal
V-Ray for Blender