BonesPro 皮膚繪製動畫工具
BonesPro 是一款擁有尖端、快速且優化技術的皮膚繪製動畫工具,針對Autodesk 3ds Max的角色和物件的描繪製作。
Bones Pro主要工作原理就是一個修改器,在對模型指定它的修改後,就可以和骨骼建立聯繫,然後選擇網格物體中不同的頂點,將其分配到不同的骨骼上。這樣,當你移動骨骼的時候,網格物體上相應的點也會隨之移動和變形。最特別的是它不是通過球形框來確定影響範圍,而是沿骨骼方向進行對皮膚的影響,所以用起來很簡單。
特色
*錯誤的MetaBone會顯示在視圖軌道編輯器上並且被修正。
*快捷容易的角色設置方法。
*支持3ds max內部的Bones骨骼系統,也可以直接用立方體Box做骨骼。
*可以調節骨骼影響皮膚的強度和衰減範圍,或者直接對頂點進行分配指定。
*對於難變型的部分(如肘部),可以添加Metabones變形球作的骨骼來增加細節。
*適用於Mesh網格物體、Poly多邊形物體和Patch面片物體幾種類型。
*Bones Pro 3的數據可以通過一個SDK開發工具直接輸出到遊戲引擎中。
*提供一個強大的虛擬顯示模式表現骨骼對模型的變形影響。
*使用快速複製功能實現將同一設置複製給多個物體。
*Parabones超級骨骼允許將任何物體作為變形骨骼。
*支援Character Studio和3ds max內建的Skin皮膚系統,可以協同工作。
系統需求
This is the trial version for 3ds Max 2015 and newer. (for older Max versions please contact us)
DaVinci Resolve 是世界上唯一將專業 8K 編輯、色彩校正、視覺效果和音訊後期製作都整合在一個軟體工具中的解決方案!只需按一下,即可在編輯、顏色、效果和音訊之間立即移動。DaVinci Resolve Studio 也是專為多用戶協作設計的唯一解決方案,因此編輯、助理、調色師、VFX 特效師和音效設計師都可以同時在同一個專案上工作!無論您是個人藝術家,還是大型協作團隊的一部分,DaVinci Resolve 是高端後期製作以及在完成多部好萊塢電影、電視節目和廣告的水準。
DaVinci Resolve 18
DaVinci Resolve 18 is a major release featuring cloud based workflows for a new way to collaborate remotely! You can host project libraries using Blackmagic Cloud and collaborate on the same timeline, in real time, with multiple users globally. The new Blackmagic Proxy generator automatically creates proxies linked to camera originals, for a faster editing workflow. Plus, support for Apple M1 Ultra gives you a powerful image processing engine, eliminating expensive cloud computing. There are new Resolve FX such as ultra beauty and 3D depth map, improved subtitling for editors, GPU accelerated Fusion paint and real time title template playback, Fairlight fixed to FlexBus conversion and more!
Blackmagic Cloud
DaVinci Resolve 18 supports Blackmagic Cloud, so you can host your project libraries on the DaVinci Resolve Project Server in the cloud. Share projects and work collaboratively with editors, colorists, VFX artists and audio engineers on the same project at the same time, anywhere in the world!
Blackmagic Proxy Generator
The new Blackmagic Proxy Generator App automatically creates and manages proxies from camera originals. Create a watch folder and new media is automatically converted into H.264, H.265 or ProRes proxies to accelerate editing workflows. You can extract proxies into a separate folder for offline work!
Simplified Proxy Workflow
Switch between camera original footage and proxies in a single click. With Blackmagic Proxy Generated proxies, DaVinci Resolve knows where in the file tree to find them, instantly linking to the camera originals in the media pool. Edit with proxies, then relink to camera originals to grade!
Intelligent Media Management
DaVinci Resolve 18 adds intelligent media location management, so that when you are collaborating you can quickly link media to your unique file paths. Now you don’t need to manually relink or search for assets when you work remotely. So you have more time for creativity and less time on file admin!
Shared Project Libraries
The collaboration update also provides major performance enhancements if you are using a secure private network! Get immediate updates of editorial and color changes when collaborating on a remotely hosted project library. Now creative decisions can be made in real time based on the latest changes.
Remote Monitoring Streaming
Live stream your DaVinci Resolve Studio viewer and display on a remote computer monitor, or a reference grading monitor, via DeckLink to anywhere in the world...
Dragonframe 是一全功能的逐格動畫製作工具,專為滿足電影,商業,廣播電視和電影的要求設計。當想要停止動畫畫面,獲取動畫逼真細節的時候,就可以使用這個軟體。Dragonframe 強大的定格動畫製作工具集成,定格動畫的解決方案,下一代圖像採集系統。新功能包括視覺化時間軸編輯,集成的口形同步,先進的DMX燈光,運動控制等。
特色
創建漂亮的動畫,一次一幀。
ANIMATE YOUR WAY
Step directly between live view and captured frames or switch to auto-toggle. Loop playback to get the sense of movement you’re aiming for. The playback and stepping functions are fully customizable for your needs.
REFERENCE MATERIAL
Load multiple reference stills or videos and view them with your animation. Blend them with opacity, pull a chromakey (blue screen), and even assign a garbage matte to see just the part you want. Pop out reference videos into a synchronized player if you want it off to the side.
KEYPAD CONTROLS
With the Dragonframe keypad, you can stay focused on animating instead of hunting around with the mouse. And the hotkeys are fully configurable, so if you really like a feature that is not on the keypad, you can move it there
時間線
基於幀的編輯就像拖放一樣簡單。調整時序,重新拍攝序列,甚至還原已刪除的幀。
繪圖工具
使用基於矢量的繪圖工具標記屏幕以指導動畫。使用增量編輯器繪製和預覽運動路徑。
X-SHEET
在X-Sheet側面板中規劃場景並跟踪進度。添加提醒,草繪運動路徑和調整時間。
引導層
從“引導層”側面板配置所有合成指南,繪圖圖層和參考材料。
即時視圖MAG
使用實時視圖放大來打入視頻輔助圖像的一部分。(Canon, Nikon, Olympus and Fujifilm.)
完善您的曝光,專注和構圖。
CAMERA CONTROLS
Set camera settings such as shutter speed, ISO and white balance directly from the program. Check and adjust focus with Canon, Nikon, Olympus or Fujifilm cameras. Take test shots and get your shot right, before you start.
COMPOSITION GUIDES
Compose for multiple formats with confidence. Create custom aspect ratio masks. Combine masks with TV-safe guides. Add grid overlays for help with composition. Add a push-in mask to allow post-production push-in or panning.
IMAGE REVIEW
Check images at full-resolution. Check for over or underexposed areas with the clipping view. Load images from other scenes to compare exposure and composition. Compare image contrast with the Digital Densitometer.
MULTIPLE EXPOSURES
使用不同的相機設置設置多個曝光(子幀)。鏈接曝光以保持其設置相同。
顏色檢測
使用顏色檢測工具比較拍攝之間的色調範圍,或者判斷無光澤照明以獲得綠屏效果。
調色板
通過從高分辨率圖像中採樣顏色來創建顏色樣本。保存為Adobe Swatch Exchange以與其他程序共享。
電影錄製
在某些支持的相機上觸發動畫錄製。下載視頻並在Test Shots托盤中查看。
立體3D工具
查看立體照片,設置會聚或邊緣浮動,並調整眼間距離。
添加音頻並執行角色跟蹤讀數。
MULTI-TRACK EDITING
Import multiple audio tracks and make basic edits. Split tracks and dra...
everpano 3D 是由西班牙團隊開發,隨着krpano1.20版本發佈的一款第三方桌面軟體,有windows、mac、linux三個版本。everpano 3D是專門針對爲 krpano漫遊場景構建三維模型而開發,其輸出模型後的漫遊功能和krpano1.20的Depthmap深度映射技術高度整合,實現了無需立體掃描儀數據的支持下,對krpano全景場景空間進行反向建模並貼圖,就可將krpano的全景Web項目三維化、模型化,同時實現高精度、平滑順暢的前行漫遊效果。
Essentials Collection
Twelve carefully selected transitions that work great out of the box!
Fully GPU Accelerated
Blazing Fast Render Speeds
Activate up to 3 computers
Free Support & Updates
47% Annual Savings
Essentials Collection
Luma Fade Impacts
Dissolve Impacts
Push Impacts
Burn Chroma Impacts
Chaos Impacts
Blur Dissolve Impacts
Flash Impacts
Copy Machine Impacts
Stretch Impacts
Roll Impacts
Burn Alpha Impacts
Blur to Color Impacts
FMOD Studio
專為遊戲而製作 - FMOD Studio是一款快速,流暢且靈活的軟體,用於遊戲的音頻創建工具。
FMOD Studio是一種端到端的解決方案,可為任何遊戲添加聲音和音樂。使用FMOD Studio創作工具構建自適應音頻,並使用FMOD Studio音頻引擎在遊戲中播放。
FMOD Studio支援所有熱門的作業系統和遊戲平台。
支援的音樂格式則有:AIFF、ASF、ASX、DLS、FLAC、FSB(FMOD's sample bank格式)、IT、M3U、MIDI、MOD、MP2、MP3、Ogg Vorbis、PLS、S3M、VAG(PS2/PSP格式)、WAV、WAX(Windows Media Audio Redirector)、WMA、XM、XMA(僅限 Xbox 360),以及原始音頻(raw audio data)。
更新介紹
Native Linux
FMOD Studio now has a native Linux version with support for a wide range of distributions.
The majority of the functionality supported on Windows and macOS is carried over to Linux with a few caveats:
Much like the macOS version, be mindful of supported export formats when building banks - console specific formats (XMA / AT9) do not have Linux encoders available for us to use.
There is currently no support for control surfaces.
Event Min / Max Distance
The concept of minimum and maximum distance for spatialization and attenuation has long been a feature of FMOD spatializers. Now these properties have been promoted up to the event level.
This means any spatializer can now take advantage of min/max automation and modulation for greater flexibility. For compatibility, the 3D and object spatializers now provide an override for event min/max distance to retain the previous individual behavior.
Additionally by lifting these properties to the event level we can support the new built-in normalized distance parameter. Using a scale that runs from 0 (representing your event’s min distance) to 1 (representing your event’s max distance) you can design custom curves that can be shared between events with different min/max distance ranges.
Note: When migrating a project from a version earlier than 2.02, the event min/max distance will be set to match the values of the first FMOD spatializer or object spatializer found on the event. Additionally, preset FMOD spatializers and object spatializers will all be set to override with their current values.
Output Ports
Sending audio to auxiliary output ports has traditionally been a programmer task, but now it's part of the sound designer workflow within FMOD Studio.
With ports, you can make use of your target platforms' features for handling online voice chat and in-game music, route sound to individual controller and headset speakers, control controller vibration, and more.
The master bus is now shown in the routing browser, highlighting the fact that the new port buses are siblings, representing additional outputs from the system. You can specify the destination of each port within the port macros area of the mixer deck.
Improved Flexibility
With every release we try to add more flexibility. Here are some recent additions:
Scatterer instrument spawn total now suppo...
Nuke 是個強大的特效後製軟體,具有無比的速度,有效的多頻道掃描繪圖引擎,和桌上型電腦軟體市場中一流的工具組。如果你是從事高品質影像創作的行業,那麼 Nuke 這個經過產業證明的視覺特工具可以為你的視效作業流程帶來速度、功能、及彈性。
Nuke 原本是 Digital Domain 內部的合成和特效軟體。它在那裡的研發組獲得 Academy of Motion Picture Arts and Science® 所頒發的技術成就獎。
它是個用來解決世上所有後製公司所面臨的問題,並經過55部以上的電影和數百部的廣告及音樂片的實際測試,例如駭速快手 (Speed Racer)、黃金羅盤 (Golden Compass)、和金剛 (King Kong) 等。Nuke 4.6 於 2007 年三月正式成為 Foundry 的視覺特效產品之一。在2008年二月 Nuke 5 以嶄新的介面、立體影像支援、和 Python 程式語言開發環境功能上市。
COMPOSITING AND MUCH MORE
無論你如何工作,完成工作的工具。基於節點的高級合成,3D跟踪和模型構建,符合和審核...... Nuke系列可根據您的需求進行擴展。
力量和性能
Nuke系列提供無與倫比的動力和性能,以滿足現代生產工作的需求。Nuke的節點圖和與分辨率無關的處理意味著您可以處理的工作範圍無與倫比。
協作,速度和效率
無論您是並排坐還是跨越全球,都可以輕鬆與他人協作。使用Nuke的尖端工具包,GPU加速和流暢的工作流程,快速工作。您需要的一切都是內置和準備好的。
THE PERFECT FIT FOR YOUR PIPELINE
Nuke具有開放性和可定制性,可提供主要的操作系統支持,低硬件要求,對OCIO和Alembic等行業標準的支持,以及帶Pyside的Python API。
更新介紹
VFX Reference Platform 2023
Ensure your pipeline runs smoothly with Nuke 15.0’s full support for VFX Reference Platform 2023, bringing full compatibility and seamless integration with the rest of your updated software packages. We’re replacing CentOS 7 with Rocky 9 and releasing early to give you time to transition.
Still need time to update your workflows, run tests, and finish existing projects? With our first ever dual release you can upgrade to Nuke 14.1 to finish your current projects running on VFX RP 2022 and CentOS 7, and when your studio is ready to make the jump to Rocky 9 or equivalent, Nuke 15.0 will be there to make your pipeline transition easier.
Native Apple Silicon Support
Say hello to up to 20% faster general processing speeds with Nuke 15.0’s native Apple silicon support. You can now use the full power of your Mac while taking advantage of all the latest workflows.
Extended High-Resolution Support
For users working at very high resolutions, on installations such as large events, theme park rides, and in virtual production, Nuke now supports a number of planar operations on images up to 64K, with sufficient hardware. This means that for Nuke 15.0 & 14.1, all CaraVR nodes, Spherical Transforms and Lens Distortions can now be used on even larger resolutions, giving you greater scalability in your projects.
Faster CopyCat Training
With Nuke 15.0 & 14.1’s new distributed training, you can share the load across multiple machines using standard render farm applications. This makes training faster and means you can carry on using Nuke with CopyCat running in the background. And...
FumeFX 是在模擬和渲染逼真的火、煙霧、爆炸和其他氣體現象而設計的插件。它具有多功能性、穩固且直觀的工作流程,使其成為能肩負嚴苛任務的完美解決方案。FumeFX具有捕捉流體氣體行為的微妙和復雜性的能力,因此在視覺效果藝術家,遊戲開發人員,可視化專業人員中受到青睞。
更新介紹
FumeFX 5.0 new features
The latest incarnation of FumeFX offers the artist with unique set of tools that will free the creative mind and minimize tedious tasks even further than before. As a result of the FumeFX core rewrite, a wide range of irregular objects can be used for simulation without the fear of solver instabilities. The newly implemented conservative advection, GPU accelerated 3ds Max viewport, faster simulations, .fxd multithreaded lossy compression are just some of the new features found inside FumeFX 5.0.